This post is by Jeff Robin, founding staff member and art teacher at High Tech High.
People learn using three domains: Cognitive, Affective, and Psychomotor, or Head, Heart, and Hand. Everyone needs to think, feel/connect, and do to truly learn.
This knowledge about how people learn is the foundation of Project Based Learning (PBL).
If you Google PBL, the first 40 or so articles, opinions, and ideas are absolutely correct. The teacher creates experiences in, and hopefully out of, the classroom. The students act as co-designers who learn by doing, changing, and making.
One might say, “There. We are done. Problem solved!” Continue reading “Implementing Project-Based Learning in the 21st Century”
BY JOHN GOFF
The UX prototyping space is booming. Dozens of solutions are now available for a practice that was done largely with paper and flat deliverables less than a decade ago. Designers can now start building experiences earlier in a product’s lifecycle and get real results around decisions through testing these prototypes. These tools help bridge the gap between designers and developers, allowing for ideas to be communicated and realized.
Lean UX delivery process
A catalyst for these new tools is Lean UX — the process of quickly framing your ideas and solving fundamental design challenges without relying on style and pixel perfection. Even if you are not sold on Lean UX, you may want a quick and easy way to explore concepts and interaction. You’re in luck. The number of applications available for UX prototyping is staggering. The real challenge will be finding one that is best suited for you. Here are six designer-friendly tools for UX prototyping. Continue reading “6 New UX Prototyping Tools for Designers”
Article From: DCA website
Dr Dan Jenkins leads the human factors and research team at DCA Design International, working on a range of projects in domains including medical, transport, consumer goods and industrial products. Lisa Baker is a Chartered Ergonomist of the CIEHF and senior human factors researcher at DCA Design International. Here, in advance of an interactive workshop they will present at Design Council, they discuss the necessity of designing from a strong evidence base.
Design is rarely a solitary exercise. Despite perceptions brought about and perpetuated by celebrity designers, most products are developed by teams. The reason is that many products, like planes, trains or automobiles, are simply too complex to be designed by one person alone. Continue reading “The importance of evidence-based design”
By: JON HAMILTON
Don’t believe the multitasking hype, scientists say. New research shows that we humans aren’t as good as we think we are at doing several things at once. But it also highlights a human skill that gave us an evolutionary edge.
As technology allows people to do more tasks at the same time, the myth that we can multitask has never been stronger. But researchers say it’s still a myth — and they have the data to prove it.
Humans, they say, don’t do lots of things simultaneously. Instead, we switch our attention from task to task extremely quickly.
A case example, researchers say, is a group of people who focus not on a BlackBerry but on a blueberry — as in pancakes.
Continue reading “Think You’re Multitasking? Think Again”
“Visionary graphic designers will always be less visible than visionary architects or product designers because of the ephemeral nature of what they produce,” writer Caroline Roberts says. Her new book Graphic Design Visionaries (Laurence King, 2015) covers 75 influential practitioners spanning the well-known—Otl Aicher, Saul Bass, Stefan Sagmeister—and those not typically celebrated outside of the graphic design profession.
It’s the latter who have shaped the world around us in some profound and unexpected ways, from how we visualize data to the look of women’s magazines. “It’s unlikely that many of the designers featured in the book woke up one day and decided that they would try and change the world through graphic design,” Roberts says. “What links them all is a desire to break new ground, combined with a need to push standards higher.” Below and in the slide show above, she shares 10 of the lesser-known designers featured in the book.
Continue reading “10 Unsung Graphic Design Visionaries You Should Know”
So, how has design—and especially “award-winning design”—changed over the last three-and-a-half decades?
With Print’s Regional Design Annual turning 35 this year, we decided to break out the very first RDA and find out. (And if you’re wondering how design annuals crawled out of the primordial ooze in the first place, Steven Heller explains here.) Continue reading “How Has Design Changed Since 1980?”